Sutthida Palakho

About

A designer, assembled from five disciplines.

I'm Da — currently in Milan, pursuing a master's in UX Psychology after a decade of moving between architecture, art direction and product design. The through-line has always been the same: how do we make experiences that feel considered, human, and worth returning to.

Chapter 01

Architecture

I started with buildings. Interior architecture taught me that space is a system of decisions — light, proximity, threshold — that quietly shapes how people feel inside it. Every design discipline I've picked up since is a version of that same idea.

Chapter 02

Art Direction

Then film. Five years inside a commercial production house — assisting, then directing art, then leading marketing — at TaProd, known for producing campaigns for Louis Vuitton, Hermès, L'Oréal and other global brands. Luxury taught restraint. Motion taught pacing. Both taught that every frame is a promise to the viewer.

Chapter 03

Motion & Visual

Between briefs I built my visual practice — brand systems, motion boards, colour scripts. This is where design stopped being decoration for me and started being a language with grammar and tense.

Chapter 04

UX Psychology

Milan, now. A master's in User Experience Psychology at Politecnico di Milano and Università Cattolica — behavioural science, cognitive load, decision architecture. The academic frame gives structure to what I'd been doing by instinct.

Chapter 05

Product Design

Everything converges here. Products are the medium where architecture, story, motion and psychology have to co-exist and still ship on Friday. That constraint is the fun of it.

Experience

Where I've spent my time.

  • 2026 —

    MSc UX Psychology

    Politecnico di Milano · Università Cattolica
  • 2024 — 2025

    Motion Designer

    Central Marketing Group · Retail management
  • 2021 — 2025

    Art Director & Marketing Manager

    TaProd · Commercial production
  • 2019 — 2020

    Assistant Art Director

    TaProd · Commercial production 
  • 2018

    BA Interior Architecture

    Graduated with distinction

Capabilities

What I bring to a team.

Product Design

End-to-end product work — from research and framing to ship-ready interfaces and design systems.

UX Research

Desk research, interviews, usability testing, and behavioural analysis grounded in cognitive psychology.

Design Systems

Component libraries, tokens, and documentation that scale a design language across teams.

Art Direction

Brand and campaign direction across print, film and digital. Five years across luxury and beauty.

Motion Design

Interface motion, motion concepts, and media design that serve the story, not the reel.

Visual Design

Typography, layout, colour and image-making. The craft layer that decides whether a product feels finished.

Prototyping

Figma, LLMs, Adobes. Working prototypes to validate before committing to production.

Strategy

Framing product bets, prioritising, and connecting design decisions to business outcomes.

Creative Direction

Setting the taste and pacing for a project, then holding the line through delivery.

Philosophy

I design for humans, not personas. Personas are a helpful fiction; humans are the actual clients, and they arrive tired, distracted, and holding a phone with a cracked screen.

Curiosity is the compound interest of design work. The best decisions I've made started as a question I couldn't stop asking.

Psychology is the difference between a product that works and a product that gets used. Cognitive load, defaults, feedback loops — these aren't tricks, they're respect.

Storytelling is how I test whether a system is coherent. If I can't narrate why the user is here, the design isn't finished.

Quality over quantity, always. I'd rather ship one thing that means something than five things that don't.